Tag: first person shooter

Stories are traditionally told in three parts: the setup, the confrontation and the resolution. Movies, TV shows and even video games follow this structure. PlayerUnknown’s Battlegrounds, however, does not. In fact, it tells no story at all. Instead, it tells its stories dynamically through the individual experiences of its players. No two stories are the same, making for rich experiences that you just have to share with others. I may have changed some names, but the stories I’m telling are true; these are my stories from the Battlegrounds. Continue reading

Stories are traditionally told in three parts: the setup, the confrontation and the resolution. Movies, TV shows and even video games follow this structure. PlayerUnknown’s Battlegrounds, however, does not. In fact, it tells no story at all. Instead, it tells its stories dynamically through the individual experiences of its players. No two stories are the same, making for rich experiences that you just have to share with others. I may have changed some names, but the stories I’m telling are true; these are my stories from the Battlegrounds. Continue reading

Stories are traditionally told in three parts: the setup, the confrontation and the resolution. Movies, TV shows and even video games follow this structure. PlayerUnknown’s Battlegrounds, however, does not. In fact, it tells no story at all. Instead, it tells its stories dynamically through the individual experiences of its players. No two stories are the same, making for rich experiences that you just have to share with others. I may have changed some names, but the stories I’m telling are true; these are my stories from the Battlegrounds. Continue reading

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