Month: May 2017

Stories are traditionally told in three parts: the setup, the confrontation and the resolution. Movies, TV shows and even video games follow this structure. PlayerUnknown’s Battlegrounds, however, does not. In fact, it tells no story at all. Instead, it tells its stories dynamically through the individual experiences of its players. No two stories are the same, making for rich experiences that you just have to share with others. I may have changed some names, but the stories I’m telling are true; these are my stories from the Battlegrounds. Continue reading

Stories are traditionally told in three parts: the setup, the confrontation and the resolution. Movies, TV shows and even video games follow this structure. PlayerUnknown’s Battlegrounds, however, does not. In fact, it tells no story at all. Instead, it tells its stories dynamically through the individual experiences of its players. No two stories are the same, making for rich experiences that you just have to share with others. I may have changed some names, but the stories I’m telling are true; these are my stories from the Battlegrounds. Continue reading

Stories are traditionally told in three parts: the setup, the confrontation and the resolution. Movies, TV shows and even video games follow this structure. PlayerUnknown’s Battlegrounds, however, does not. In fact, it tells no story at all. Instead, it tells its stories dynamically through the individual experiences of its players. No two stories are the same, making for rich experiences that you just have to share with others. I may have changed some names, but the stories I’m telling are true; these are my stories from the Battlegrounds. Continue reading

One of my favorite moments when starting a brand new video game is the second I take control; when the cutscenes are over, my mission is set, and I am left to my untold adventures. I set out on my quest, to vanquish foes and conquer the opposition, and as I take those glorious first steps…STOP! “Press X to Jump.” Video game tutorials are an important piece of any game. They teach you how to control your character, chain combos and maneuver the landscape. Continue reading

Two months into the life of the Nintendo Switch and we’re all still humming the same critical tune. “Where are the games on this thing? “Where’s the Virtual Console?” “Where’s the AAA support?” Lovers and critics alike have been chastising Nintendo’s newest console for these reasons since it was revealed in January, yet despite these concerns, the Nintendo Switch is still wildly successful. How can a console with a handful of games, no Virtual Console and no (current) AAA support do something so unprecedented?  It begins and ends with Nintendo’s ingenious shift in focus toward independent, retro/semi-retro and first-party AAA games. Continue reading

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