Month: March 2017

Think about your favorite TV show or movie. Think about a really good book. Now think about the characters in those media and how they interact with one another. One would hope that the dialogue they share is compelling and natural. The Cohen Brothers, Quentin Tarantino, Joss Whedon, they all work tirelessly to ensure that every spoken word in their films is perfect; that every spoken word is not only well written, but well delivered. Video games have come a long way in this regard. Continue reading

The Nintendo 64 was one of my first video game consoles ever. I begged and pleaded with my parents to buy me one and have since fallen in love with every single game my parents bought for it. But not a single game I played on it could compare to The Legend of Zelda: Ocarina of Time. It was a game about good and evil, about a hero prevailing against all odds, and at such a young age, playing it was my first and only chance to feel like a hero. But as I grew older and matured, so did my taste in video games. Continue reading

The definition of a user interface (UI) is “the space where interactions between humans and computers occur.” Navigating menus, checking ammunition, and managing inventory are just a handful of ways players connect with user interfaces in video games. Unlike in movies and television, the user interface is pivotal to a video game’s overall design and can be the difference between a good and bad player experience. User interfaces can accomplish a lot of things, but the ultimate goal with any UI should be to provide a sufficient amount of information to a player without overtly distracting them.

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You stand before the cave entrance. The gaping maw of the mildew stained rock reminds you of jaws and you wonder if you are venturing into the belly of the beast. You had heard that great power and wealth await any who are brave enough to step foot in this cursed dungeon. Your companions stand beside you, ready to face the pitfalls and battles ahead. There is nothing left to do but to steel your nerves and begin your descent.

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