This week we dig into The Blood of Dawnwalker, the debut RPG from Rebel Wolves, where Coen is human by day and vampire by night and the whole game is built around that split. Different powers, different routes, separate skill trees, and a time system where every quest you take closes the door on another. We get into how the clock actually works, why it makes choices land harder, and why some players are trying to mod it out.
Then it’s our full review of Resonance: A Plague Tale Legacy. Asobo traded the rats and stealth for swords, parries, and a smuggler exploring the Minotaur’s Island, with a dual timeline that lets Sophia see through the eyes of Theseus. We talk about what the new direction gains, where the tension of the old games survives, and where 15 hours starts to feel longer than it should.
We close with early impressions of Marvel’s Wolverine, including a rage system that turns Logan’s healing factor into a resource you spend and a post-launch debate over whether linear design is the same thing as hand-holding. Then we wrap up with Enshrouded ahead of its 1.0 launch: what makes the Shroud, the building, and the traversal click, what’s coming October 15, and what the pre-launch price increase says about where Early Access is headed.
Show Notes
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0:51
Housekeeping
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1:34
The Blood of Dawnwalker: Human By Day, Monster By Night
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38:58
Resonance Traded Rats for Swords — Did It Work?
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1:05:57
Insomniac Made Wolverine Feel Dangerous — Is It Enough?
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1:41:37
Building, Gliding, Dying Towards 1.0: Why Enshrouded Clicks
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2:03:00
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The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also, be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels and contact us at www.theinnergamer.net.
CREDITS
“Blue Groove Deluxe” by BlueFoxMusic on audiojungle.net
Woman Announcer – Arie Guerra; Actress
“Wisdom” by Super Nostaglia 64




