In the games of old, everything was simpler. You got one character, one weapon and a handful of abilities. Mario was Mario and a sword was a sword. As the years have come and gone, however, the idea of “loot” has become more and more prominent. Loot gives players a sense of progression, reward and personal accomplishment, and the birth of the “loot box” has transformed that even further. What used to be a neat little bonus has become an integral part of game progression. Will we ever reach a point where we say we’ve had enough? Continue reading