The definition of a user interface (UI) is “the space where interactions between humans and computers occur.” Navigating menus, checking ammunition, and managing inventory are just a handful of ways players connect with user interfaces in video games. Unlike in movies and television, the user interface is pivotal to a video game’s overall design and can be the difference between a good and bad player experience. User interfaces can accomplish a lot of things, but the ultimate goal with any UI should be to provide a sufficient amount of information to a player without overtly distracting them.